Blackthorn 2D -- Lisp Game Engine
API documentation
Package:
blackthorn
Class component
Superclasses
common-lisp:standard-object
,
sb-pcl::slot-object
,
common-lisp:t
Documented Subclasses
None
Details
The
component
class is the basis for all game objects. All game components have a
parent
, allowing composition, an
offset
, allowing relative positioning of objects inside their parent, and an
elevation
, which determines drawing order.
See also
parent
offset
elevation