[lisp-game-dev] my game

Schell Scivally efsubenovex at gmail.com
Wed Aug 11 21:14:30 UTC 2010


Thanks for pushing me to learn lisp, Aaron.

On Tue, Aug 10, 2010 at 6:50 PM, Aaron Maus <aaronmaus at gmail.com> wrote:

> Alrighty.  Here's what I've been able to come up with in a month's time.
> SUPER Bourtange! (not to be confused with Schell's "Bourtange")  The source
> is here:  http://github.com/lostandsupine/super-bourtange
>
> I wrote it in clisp, on a netbook running windows, using cl-opengl.  I had
> a really fun time making this.  Seems like most of my lisp projects never
> get finished, so it's nice to have an external deadline to keep me on track.
>
> It's a very asteroidsy space defense game.  Asteroids fall down, and you
> have to shoot them.  You've got guns, missiles that follow a parabolic path,
> and a whole menu full of upgrades.
>
> This was my first experience with collision-detection, and rather than do
> any research I just made my own from scratch.  It doesn't seem very
> efficient, but it works on a small scale game such as this.
>
> Anyway, thanks to the hosts of ILGE 2010, and thanks to Schell for telling
> me that this was going on in the first place!
> -aaron
>
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>
>


-- 
Schell Scivally
schell at efnx.com (efsubenovex at gmail.com)
http://blog.efnx.com
http://github.com/efnx
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