[lisp-game-dev] [ILGE2010] My Non-Games

Elliott Slaughter elliottslaughter at gmail.com
Wed Aug 11 05:46:16 UTC 2010


Well, I started off in July wanting to do a rewrite of Bunny
Slayer<http://code.google.com/p/blackthorn-engine/wiki/BunnySlayer>,
but that didn't really get off the ground. Instead, I ended up working some
libraries and did some general cleanup.

Blackthorn Starter Pack

One of my goals for a long time has been to make it as easy as possible to
compile and run my game from source. As a step in that direction, I created
the Blackthorn Starter Pack, which is basically a tarball with all the
libraries you need plus a little glue to make things work. See the wiki link
for more information and downloads.

http://code.google.com/p/blackthorn-engine/wiki/BlackthornStarterPack

Escalator

For fun I've been working on Escalator, which is yet another experimental
object system for Common Lisp. Escalator is inspired by this blog post on
Entity Systems<http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/>,
which are supposedly used in the MMO industry. Escalator is my attempt to
provide idiomatic support for Entity Systems in Common Lisp as a
high-performance alternative to CLOS.

http://bitbucket.org/elliottslaughter/escalator

-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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