- Mar 21, 2012
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Raymond Toy authored
oct.asd: o qd-const2 depends on qd-const. qd-const.lisp: o Add qd value for Euler's constant qd-const2.lisp: o Add qd-real value for Euler's constant.
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- Feb 10, 2011
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Raymond Toy authored
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- Jul 16, 2008
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Raymond Toy authored
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- Oct 16, 2007
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Raymond Toy authored
can't multiple-value-call it. Rearrange code accordingly.
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- Oct 15, 2007
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Raymond Toy authored
qd-fun.lisp: o Comment out the old sin/cos routines o Fix a few mistakes in accurate-sincos-qd o Rename accurate-sincos-qd to sincos-qd.
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- Oct 14, 2007
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Raymond Toy authored
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- Oct 11, 2007
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Raymond Toy authored
o Add code for clisp to create the constants we need. (Clisp has arbitrary length long-float numbers.) o Update the constants accordingly. o Move the atan table stuff for CORDIC to qd-extra.lisp, since we don't need them in oct itself. qd-extra.lisp: o atan table stuff for CORDIC moved here.
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- Aug 27, 2007
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Raymond Toy authored
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- Aug 25, 2007
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Raymond Toy authored
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- Aug 24, 2007
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Raymond Toy authored
o Get rid of the #q reader that returns an internal %qd-real. qd-methods.lisp: o QPHASE was returning the wrong kind of object for positive values. o Replace use of #q0 with the construction of a qd-real 0. qd-const.lisp: o Replace all uses of #q with #.(qd-from-string ...).
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- May 31, 2007
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toy authored
to get around issues with bad floating-point readers in some lisps. o Add DUMP-QD to create the appropriate %make-qd-d form for a double-float to help with the above conversion.
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- May 15, 2007
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toy authored
qd.lisp and friends o create QUAD-DOUBLE package for the quad-double class. o Update in-package forms appropriately. o Export the necessary QUAD-DOUBLE-INTERNAL symbols so QUAD-DOUBLE can use them.
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- May 10, 2007
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toy authored
o Add +QD-ZERO+ and +QD-ONE+ qd-fun.lisp: o Use the new constants as needed o Use PLUSP-QD instead of QD->. o Update timing info with PPC results.
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- May 04, 2007
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toy authored
+qd-log2+ so that the sum of the two is log(2) to twice the precision of quad-double.
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- Apr 11, 2007
- Apr 10, 2007